Pokemon Go as a tool to study the social and cognitive factors that impact spatial navigation

Dawn Blasko, Heather C. Lum, Mason McGuire, Tiffany Eichler, Kameron Landers, Kara Davis

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Researchers in spatial navigation have the difficult task of finding ecologically valid measures while maintaining a reasonable degree of internal validity. This often means simulating wayfinding and navigation task in the laboratory which increases control but eliminates the experience of walking around a natural environment. Augmented reality games like Pokemon Go allow researchers a novel way to study individual differences in cognitive and social factors in wayfinding with a game already designed to motivate players to move around in the real world. In the current study, Pokemon Go was played either individually or socially (2 players) while a map of the player' speed and location was created in real time. We measured play style preference, game experience and basic spatial skills (mental rotation). Mental rotation performance was correlated with enjoying the game and being more motivated to play. Although games scores and distances traveled did not differ between the individual and cooperative groups, participates reported a strong preference for playing with a group over playing alone.

Original languageEnglish (US)
Title of host publication62nd Human Factors and Ergonomics Society Annual Meeting, HFES 2018
PublisherHuman Factors and Ergonomics Society Inc.
Pages1221-1225
Number of pages5
ISBN (Electronic)9781510889538
StatePublished - Jan 1 2018
Event62nd Human Factors and Ergonomics Society Annual Meeting, HFES 2018 - Philadelphia, United States
Duration: Oct 1 2018Oct 5 2018

Publication series

NameProceedings of the Human Factors and Ergonomics Society
Volume2
ISSN (Print)1071-1813

Conference

Conference62nd Human Factors and Ergonomics Society Annual Meeting, HFES 2018
CountryUnited States
CityPhiladelphia
Period10/1/1810/5/18

Fingerprint

cognitive factors
social factors
Navigation
Augmented reality
experience
Group
performance
time

All Science Journal Classification (ASJC) codes

  • Human Factors and Ergonomics

Cite this

Blasko, D., Lum, H. C., McGuire, M., Eichler, T., Landers, K., & Davis, K. (2018). Pokemon Go as a tool to study the social and cognitive factors that impact spatial navigation. In 62nd Human Factors and Ergonomics Society Annual Meeting, HFES 2018 (pp. 1221-1225). (Proceedings of the Human Factors and Ergonomics Society; Vol. 2). Human Factors and Ergonomics Society Inc..
Blasko, Dawn ; Lum, Heather C. ; McGuire, Mason ; Eichler, Tiffany ; Landers, Kameron ; Davis, Kara. / Pokemon Go as a tool to study the social and cognitive factors that impact spatial navigation. 62nd Human Factors and Ergonomics Society Annual Meeting, HFES 2018. Human Factors and Ergonomics Society Inc., 2018. pp. 1221-1225 (Proceedings of the Human Factors and Ergonomics Society).
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Blasko, D, Lum, HC, McGuire, M, Eichler, T, Landers, K & Davis, K 2018, Pokemon Go as a tool to study the social and cognitive factors that impact spatial navigation. in 62nd Human Factors and Ergonomics Society Annual Meeting, HFES 2018. Proceedings of the Human Factors and Ergonomics Society, vol. 2, Human Factors and Ergonomics Society Inc., pp. 1221-1225, 62nd Human Factors and Ergonomics Society Annual Meeting, HFES 2018, Philadelphia, United States, 10/1/18.

Pokemon Go as a tool to study the social and cognitive factors that impact spatial navigation. / Blasko, Dawn; Lum, Heather C.; McGuire, Mason; Eichler, Tiffany; Landers, Kameron; Davis, Kara.

62nd Human Factors and Ergonomics Society Annual Meeting, HFES 2018. Human Factors and Ergonomics Society Inc., 2018. p. 1221-1225 (Proceedings of the Human Factors and Ergonomics Society; Vol. 2).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Blasko D, Lum HC, McGuire M, Eichler T, Landers K, Davis K. Pokemon Go as a tool to study the social and cognitive factors that impact spatial navigation. In 62nd Human Factors and Ergonomics Society Annual Meeting, HFES 2018. Human Factors and Ergonomics Society Inc. 2018. p. 1221-1225. (Proceedings of the Human Factors and Ergonomics Society).