@inproceedings{e16930fb20ab45a9a52438241628884f,
title = "Quantifying video gaming expertise",
abstract = "Participants{\textquoteright} self- report of their level of expertise in video game play (VG) is the basis for establishing a baseline of VG experience in many studies. In this study, expert players assessed participants{\textquoteright} actual game play and rated it based on the number of points earned in the game and the decisions they made during their game play with an included rubric. The expert rating was regressed on the self-report of the number of hours of play per week, the self-rating of video game expertise and a spatial cognition measure. The findings suggest that self-report of expertise in video game play is inaccurate.",
author = "Elliott, {Lisa Jo} and Tyler Hampton and Jessica McCoy and Kathryn Kriebs and Melissa Rowlison and Autumn Waite and Abigail Blackwell",
note = "Publisher Copyright: {\textcopyright} The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020.; AHFE Virtual Conference on Human Factors in Training, Education, and Learning Sciences, 2020 ; Conference date: 16-07-2020 Through 20-07-2020",
year = "2020",
doi = "10.1007/978-3-030-50896-8_30",
language = "English (US)",
isbn = "9783030508951",
series = "Advances in Intelligent Systems and Computing",
publisher = "Springer",
pages = "198--203",
editor = "Salman Nazir and Tareq Ahram and Waldemar Karwowski",
booktitle = "Advances in Human Factors in Training, Education, and Learning Sciences - Proceedings of the AHFE 2020 Virtual Conference on Human Factors in Training, Education, and Learning Sciences",
}