Ranking practices and distinction in League of Legends

Yubo Kou, Xinning Gui, Yong Ming Kow

Research output: Chapter in Book/Report/Conference proceedingConference contribution

14 Scopus citations

Abstract

Player ranking is a common feature of competitive online games, but little research work has closely examined the ways it mediates player practices within this game genre. In this paper, we present a qualitative study of player practices around ranking in League of Legends (LoL), published by Riot Games and currently one of the most popular eSports games. We found that ranking is a cornerstone of LoL's competitive gaming practices, shaping the ways players distinguished and narrated their game experiences, thus engendering a culture of collaboration and competition through distinction.

Original languageEnglish (US)
Title of host publicationCHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages4-9
Number of pages6
ISBN (Electronic)9781450344562
DOIs
StatePublished - Oct 16 2016
Event3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016 - Austin, United States
Duration: Oct 16 2016Oct 19 2016

Publication series

NameCHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play

Conference

Conference3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016
CountryUnited States
CityAustin
Period10/16/1610/19/16

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction

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