Ranking practices and distinction in League of Legends

Yubo Kou, Xinning Gui, Yong Ming Kow

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Citations (Scopus)

Abstract

Player ranking is a common feature of competitive online games, but little research work has closely examined the ways it mediates player practices within this game genre. In this paper, we present a qualitative study of player practices around ranking in League of Legends (LoL), published by Riot Games and currently one of the most popular eSports games. We found that ranking is a cornerstone of LoL's competitive gaming practices, shaping the ways players distinguished and narrated their game experiences, thus engendering a culture of collaboration and competition through distinction.

Original languageEnglish (US)
Title of host publicationCHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages4-9
Number of pages6
ISBN (Electronic)9781450344562
DOIs
StatePublished - Oct 16 2016
Event3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016 - Austin, United States
Duration: Oct 16 2016Oct 19 2016

Publication series

NameCHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play

Conference

Conference3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016
CountryUnited States
CityAustin
Period10/16/1610/19/16

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction

Cite this

Kou, Y., Gui, X., & Kow, Y. M. (2016). Ranking practices and distinction in League of Legends. In CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (pp. 4-9). (CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play). Association for Computing Machinery, Inc. https://doi.org/10.1145/2967934.2968078
Kou, Yubo ; Gui, Xinning ; Kow, Yong Ming. / Ranking practices and distinction in League of Legends. CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, 2016. pp. 4-9 (CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play).
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Kou, Y, Gui, X & Kow, YM 2016, Ranking practices and distinction in League of Legends. in CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Association for Computing Machinery, Inc, pp. 4-9, 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, United States, 10/16/16. https://doi.org/10.1145/2967934.2968078

Ranking practices and distinction in League of Legends. / Kou, Yubo; Gui, Xinning; Kow, Yong Ming.

CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, 2016. p. 4-9 (CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Kou Y, Gui X, Kow YM. Ranking practices and distinction in League of Legends. In CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc. 2016. p. 4-9. (CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play). https://doi.org/10.1145/2967934.2968078