Research framework for immersive virtual field trips

Alexander Klippel, Jiayan Zhao, Danielle Oprean, Jan Oliver Wallgrun, Jack Shen Kuen Chang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Virtual field trips have been thought of and implemented for several decades. For the most part, these field trips were delivered through desktop computers and often as interactive but strictly two-dimensional experiences. The advent of immersive technologies for both creating content and experiencing places in three dimensions provides ample opportunities to move beyond the restrictions of two dimensional media. We propose here a framework we developed to assess immersive learning experiences, specifically immersive virtual field trips (iVFTs). We detail the foundations and provide insights into associated empirical evaluations.

Original languageEnglish (US)
Title of host publication26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1612-1617
Number of pages6
ISBN (Electronic)9781728113777
DOIs
StatePublished - Mar 1 2019
Event26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan
Duration: Mar 23 2019Mar 27 2019

Publication series

Name26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings

Conference

Conference26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
CountryJapan
CityOsaka
Period3/23/193/27/19

Fingerprint

Personal computers

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction
  • Media Technology

Cite this

Klippel, A., Zhao, J., Oprean, D., Wallgrun, J. O., & Chang, J. S. K. (2019). Research framework for immersive virtual field trips. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings (pp. 1612-1617). [8798153] (26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/VR.2019.8798153
Klippel, Alexander ; Zhao, Jiayan ; Oprean, Danielle ; Wallgrun, Jan Oliver ; Chang, Jack Shen Kuen. / Research framework for immersive virtual field trips. 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings. Institute of Electrical and Electronics Engineers Inc., 2019. pp. 1612-1617 (26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings).
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Klippel, A, Zhao, J, Oprean, D, Wallgrun, JO & Chang, JSK 2019, Research framework for immersive virtual field trips. in 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings., 8798153, 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings, Institute of Electrical and Electronics Engineers Inc., pp. 1612-1617, 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019, Osaka, Japan, 3/23/19. https://doi.org/10.1109/VR.2019.8798153

Research framework for immersive virtual field trips. / Klippel, Alexander; Zhao, Jiayan; Oprean, Danielle; Wallgrun, Jan Oliver; Chang, Jack Shen Kuen.

26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings. Institute of Electrical and Electronics Engineers Inc., 2019. p. 1612-1617 8798153 (26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Klippel A, Zhao J, Oprean D, Wallgrun JO, Chang JSK. Research framework for immersive virtual field trips. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings. Institute of Electrical and Electronics Engineers Inc. 2019. p. 1612-1617. 8798153. (26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings). https://doi.org/10.1109/VR.2019.8798153