Revisiting computer-mediated intimacy: In-game marriage and dyadic gameplay in audition

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Existing studies in the field of HCI and CSCW have pointed to the significance to investigate computer-mediated intimacy and brought together concerns in ubiquitous computing, affective technologies, and experience design. However, existing conceptualizations of intimacy in collaborative online systems are largely based on empirical studies of systems that have similar social dynamics and user groups, which could lead to a bias in investigating intimacy. Using Audition, a dance battle Multiplayer Online Game with a popular marriage system, as our field site, we focus on dyadic intimacy in a non-violent online social space that has many young non-Caucasian and female users. We contribute to both confirming and further advancing existing theories of computer-mediated intimacy using this new dataset. We also suggest promising future directions for exploring the subjective intimate experiences in a scientifically defensible way.

    Original languageEnglish (US)
    Title of host publicationCHI 2016 - Proceedings, 34th Annual CHI Conference on Human Factors in Computing Systems
    PublisherAssociation for Computing Machinery
    Pages4325-4336
    Number of pages12
    ISBN (Electronic)9781450333627
    DOIs
    StatePublished - May 7 2016
    Event34th Annual Conference on Human Factors in Computing Systems, CHI 2016 - San Jose, United States
    Duration: May 7 2016May 12 2016

    Publication series

    NameConference on Human Factors in Computing Systems - Proceedings

    Other

    Other34th Annual Conference on Human Factors in Computing Systems, CHI 2016
    CountryUnited States
    CitySan Jose
    Period5/7/165/12/16

    All Science Journal Classification (ASJC) codes

    • Software
    • Human-Computer Interaction
    • Computer Graphics and Computer-Aided Design

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