Second Life is an on-line, 3D, virtual community which provides an environment for students to interact, communicate, explore, design, build, and collaborate in a creative fashion. During the fall of 2007, an Information Sciences and Technology (IST) course for freshman undergraduates utilized Second Life to investigate the advantages of using virtual worlds to enhance college education in a variety of disciplines. Students also explored a variety of educational sites in Second Life which included a guided tour of a computer company. 3D modeling tools and the effectiveness of virtual classroom for distance education were also explored. Lessons learned in the use of Second Life with students are presented as well as resources to guide educators in exploring Second Life to support educational goals. Second Life offers the potential to enhance the educational experience in many disciplines and provides new opportunities to collaborate.
|Original language||English (US)|
|Journal||ASEE Annual Conference and Exposition, Conference Proceedings|
|State||Published - 2008|
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