A theoretical sketch exploring the mindsets required for creating interactive technologies that facilitate attitudinal and behavioral change over time. Self-improvements, be they physical, mental, or both, test resolve. They do not manifest a path of least resistance. For many, they are paths of the highest resistance. Anyone looking to start a new diet or exercise program or prevent the onset of disease, anyone looking to recover from addiction or reduce their personal debt, anyone looking to increase their community civility or their environmental responsibility- in short, anyone looking to change the way they or their organization, their community, or their nation thinks or behaves has a long, arduous road to travel. Slow change designers confront a battery of ethical questions.
All Science Journal Classification (ASJC) codes
- Human-Computer Interaction