Supporting STEM learning with gaming technologies: Principles for effective design

Marcela Borge, Barbara White

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

In this paper, methods and models for the design of educational interventions and usable systems are presented and synthesized. The purpose is to suplliment the design process with educational considerations and discern design principles for the development of serious STEM games. This synthesis can contribute to the design of the next generation of technologically enhanced learning environments.

Original languageEnglish (US)
Title of host publicationHuman Computation in Digital Entertainment and Artificial Intelligence for Serious Games - Papers from the 2012 AIIDE Joint Workshop, Technical Report
Pages44-50
Number of pages7
StatePublished - Dec 1 2012
Event8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012 Joint Workshop - Stanford, CA, United States
Duration: Oct 8 2012Oct 8 2012

Publication series

NameAAAI Workshop - Technical Report
VolumeWS-12-17

Other

Other8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012 Joint Workshop
CountryUnited States
CityStanford, CA
Period10/8/1210/8/12

All Science Journal Classification (ASJC) codes

  • Engineering(all)

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