This paper presents a "virtual reality" based lesson for a common Calculus topic, including a description of how the lecture was implemented in both a virtual reality and an augmented reality hardware system. This lesson was delivered to a number of calculus classes and we describe the student response to the lesson via a quiz and a survey. We conclude with some general impressions on this emerging technology.
|Original language||English (US)|
|Number of pages||13|
|Journal||International Journal for Technology in Mathematics Education|
|State||Published - Jan 1 2018|
All Science Journal Classification (ASJC) codes
- Computer Science Applications
- Computational Theory and Mathematics