The Impact of Gamification in Web Based Homework

Geoff Goehle, John Wagaman

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

This paper concerns the impact and reception of gamification elements that were added to the online homework system WeBWorK. After performing two studies, we found that the students felt that the gamification system rewarded them for their effort. However, we did not find any indication that gamification elements improved student performance when compared with a control group.

Original languageEnglish (US)
Pages (from-to)557-569
Number of pages13
JournalPRIMUS
Volume26
Issue number6
DOIs
StatePublished - Jul 2 2016

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homework
Web-based
indication
student
performance
Group

All Science Journal Classification (ASJC) codes

  • Mathematics(all)
  • Education

Cite this

Goehle, Geoff ; Wagaman, John. / The Impact of Gamification in Web Based Homework. In: PRIMUS. 2016 ; Vol. 26, No. 6. pp. 557-569.
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The Impact of Gamification in Web Based Homework. / Goehle, Geoff; Wagaman, John.

In: PRIMUS, Vol. 26, No. 6, 02.07.2016, p. 557-569.

Research output: Contribution to journalArticle

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