Toward a game theoretic model of information release in social media with experimental results

Research output: Chapter in Book/Report/Conference proceedingConference contribution

17 Scopus citations

Abstract

Social sites frequently ask for rich sets of user identity properties before granting access. Users are given the freedom to fail to respond to some of these requests, or can choose to submit fake identity properties, so as to reduce the risk of identification, surveillance or observation of any kind. However, this freedom has led to serious security and privacy incidents, due to the role users' identities play in establishing social and privacy settings. In this paper, we take a step toward addressing this open problem, by analyzing the dynamics of social identity verification protocols. Based on some real-world data, we develop a deception model for online users. The model takes a game theoretic approach to characterizing a user's willingness to release, withhold or lie about information depending on the behavior of individuals within the user's circle of friends. We provide an illustrative example and conjecture a relationship between the qualitative structure of Nash equilibria in the game and the auto orphism group of the social network.

Original languageEnglish (US)
Title of host publicationProceedings - IEEE CS Security and Privacy Workshops, SPW 2012
Pages113-116
Number of pages4
DOIs
StatePublished - 2012
Event1st IEEE Security and Privacy Workshops, SPW 2012 - San Francisco, CA, United States
Duration: May 24 2012May 25 2012

Publication series

NameProceedings - IEEE CS Security and Privacy Workshops, SPW 2012

Other

Other1st IEEE Security and Privacy Workshops, SPW 2012
Country/TerritoryUnited States
CitySan Francisco, CA
Period5/24/125/25/12

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications

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