TY - GEN
T1 - Toward a game theoretic model of information release in social media with experimental results
AU - Griffin, Christopher
AU - Squicciarini, Anna
N1 - Copyright:
Copyright 2012 Elsevier B.V., All rights reserved.
PY - 2012
Y1 - 2012
N2 - Social sites frequently ask for rich sets of user identity properties before granting access. Users are given the freedom to fail to respond to some of these requests, or can choose to submit fake identity properties, so as to reduce the risk of identification, surveillance or observation of any kind. However, this freedom has led to serious security and privacy incidents, due to the role users' identities play in establishing social and privacy settings. In this paper, we take a step toward addressing this open problem, by analyzing the dynamics of social identity verification protocols. Based on some real-world data, we develop a deception model for online users. The model takes a game theoretic approach to characterizing a user's willingness to release, withhold or lie about information depending on the behavior of individuals within the user's circle of friends. We provide an illustrative example and conjecture a relationship between the qualitative structure of Nash equilibria in the game and the auto orphism group of the social network.
AB - Social sites frequently ask for rich sets of user identity properties before granting access. Users are given the freedom to fail to respond to some of these requests, or can choose to submit fake identity properties, so as to reduce the risk of identification, surveillance or observation of any kind. However, this freedom has led to serious security and privacy incidents, due to the role users' identities play in establishing social and privacy settings. In this paper, we take a step toward addressing this open problem, by analyzing the dynamics of social identity verification protocols. Based on some real-world data, we develop a deception model for online users. The model takes a game theoretic approach to characterizing a user's willingness to release, withhold or lie about information depending on the behavior of individuals within the user's circle of friends. We provide an illustrative example and conjecture a relationship between the qualitative structure of Nash equilibria in the game and the auto orphism group of the social network.
UR - http://www.scopus.com/inward/record.url?scp=84864184086&partnerID=8YFLogxK
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U2 - 10.1109/SPW.2012.24
DO - 10.1109/SPW.2012.24
M3 - Conference contribution
AN - SCOPUS:84864184086
SN - 9780769547404
T3 - Proceedings - IEEE CS Security and Privacy Workshops, SPW 2012
SP - 113
EP - 116
BT - Proceedings - IEEE CS Security and Privacy Workshops, SPW 2012
T2 - 1st IEEE Security and Privacy Workshops, SPW 2012
Y2 - 24 May 2012 through 25 May 2012
ER -