Towards a critical aesthetic of virtual-world geographies

Eric Hayot, Edward Wesp

Research output: Contribution to journalArticle

5 Citations (Scopus)

Abstract

This article addresses the interaction of players and designers in the creation of Norrathian geography. In the context of contemporary geographic theory, the authors examine the ways in which EverQuest players have worked both with and against the games delineation of meaningful places within the virtual world, arguing that the games virtual geography is best understood in the context of the real world geographies within which it is situated.

Original languageEnglish (US)
JournalGame Studies
Volume9
Issue number1
StatePublished - Apr 2009

Fingerprint

Geography
Virtual Worlds
aesthetics
geography
Game
interaction
Interaction
Aesthetics
Virtual worlds
Context
Players

All Science Journal Classification (ASJC) codes

  • Statistics, Probability and Uncertainty
  • Applied Mathematics

Cite this

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Towards a critical aesthetic of virtual-world geographies. / Hayot, Eric; Wesp, Edward.

In: Game Studies, Vol. 9, No. 1, 04.2009.

Research output: Contribution to journalArticle

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