Transmedial interactions and digital games

Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick Quagliara

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    9 Scopus citations

    Abstract

    As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential. Transmedial access, in which a given player's access to a game is made possible across different devices, offers a promising solution to this problem. It also inaugurates a new category of interaction design: transmedial interaction. This workshop explores the state of the art of transmedial interaction in games, which today unfortunately is often at most mere afterthought. It provides a participatory environment in which attendees can chart new paths forward, from developing viable business models and understanding the technical infrastructure to developing critical vocabularies and evaluative frameworks.

    Original languageEnglish (US)
    Title of host publicationProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
    Pages307-308
    Number of pages2
    DOIs
    StatePublished - 2007
    Event4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 - Salzburg, Austria
    Duration: Jun 13 2007Jun 15 2007

    Publication series

    NameACM International Conference Proceeding Series
    Volume203

    Conference

    Conference4th International Conference on Advances in Computer Entertainment Technology, ACE 2007
    CountryAustria
    CitySalzburg
    Period6/13/076/15/07

    All Science Journal Classification (ASJC) codes

    • Software
    • Human-Computer Interaction
    • Computer Vision and Pattern Recognition
    • Computer Networks and Communications

    Fingerprint Dive into the research topics of 'Transmedial interactions and digital games'. Together they form a unique fingerprint.

    Cite this