Transmedial interactions and digital games

Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick Quagliara

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Scopus citations

Abstract

As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential. Transmedial access, in which a given player's access to a game is made possible across different devices, offers a promising solution to this problem. It also inaugurates a new category of interaction design: transmedial interaction. This workshop explores the state of the art of transmedial interaction in games, which today unfortunately is often at most mere afterthought. It provides a participatory environment in which attendees can chart new paths forward, from developing viable business models and understanding the technical infrastructure to developing critical vocabularies and evaluative frameworks.

Original languageEnglish (US)
Title of host publicationProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
Pages307-308
Number of pages2
DOIs
StatePublished - 2007
Event4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 - Salzburg, Austria
Duration: Jun 13 2007Jun 15 2007

Publication series

NameACM International Conference Proceeding Series
Volume203

Conference

Conference4th International Conference on Advances in Computer Entertainment Technology, ACE 2007
Country/TerritoryAustria
CitySalzburg
Period6/13/076/15/07

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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