Using spaced repetition and gamification to enhance K-12 student science literacy with on-demand mobile short reads

Kuo-chuan Yeh, Abtin Toshtzar, Laura Guertin, Yu Yan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

We present a work-in-progress project that implements spaced repetition and gamification through mobile application for STEM education as a learning system for K-12 students. Spaced repetition in the classroom has been studied and shown to be effective for foreign language and vocabulary acquisition as well as other types of training, while gamification has similarly been used to improve learners' engagement and motivation. This project combines the advantages of both instructional strategies and delivers it through a mobile learning system by using its ubiquitous nature. We believe by combining spacing and gamification with mobile learning technology, the learning system will yield fruitful results in STEM education. We discuss how existing literature affects our design and our plan of implementing such a system.

Original languageEnglish (US)
Title of host publicationFIE 2016 - Frontiers in Education 2016: The Crossroads of Engineering and Business
PublisherInstitute of Electrical and Electronics Engineers Inc.
Volume2016-November
ISBN (Electronic)9781509017904
DOIs
StatePublished - Nov 28 2016
Event46th Annual Frontiers in Education Conference, FIE 2016 - Erie, United States
Duration: Oct 12 2016Oct 15 2016

Other

Other46th Annual Frontiers in Education Conference, FIE 2016
CountryUnited States
CityErie
Period10/12/1610/15/16

Fingerprint

Learning systems
literacy
Students
demand
Education
science
learning
student
foreign language
vocabulary
education
classroom

All Science Journal Classification (ASJC) codes

  • Software
  • Education
  • Computer Science Applications

Cite this

Yeh, K., Toshtzar, A., Guertin, L., & Yan, Y. (2016). Using spaced repetition and gamification to enhance K-12 student science literacy with on-demand mobile short reads. In FIE 2016 - Frontiers in Education 2016: The Crossroads of Engineering and Business (Vol. 2016-November). [7757361] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/FIE.2016.7757361
Yeh, Kuo-chuan ; Toshtzar, Abtin ; Guertin, Laura ; Yan, Yu. / Using spaced repetition and gamification to enhance K-12 student science literacy with on-demand mobile short reads. FIE 2016 - Frontiers in Education 2016: The Crossroads of Engineering and Business. Vol. 2016-November Institute of Electrical and Electronics Engineers Inc., 2016.
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Yeh, K, Toshtzar, A, Guertin, L & Yan, Y 2016, Using spaced repetition and gamification to enhance K-12 student science literacy with on-demand mobile short reads. in FIE 2016 - Frontiers in Education 2016: The Crossroads of Engineering and Business. vol. 2016-November, 7757361, Institute of Electrical and Electronics Engineers Inc., 46th Annual Frontiers in Education Conference, FIE 2016, Erie, United States, 10/12/16. https://doi.org/10.1109/FIE.2016.7757361

Using spaced repetition and gamification to enhance K-12 student science literacy with on-demand mobile short reads. / Yeh, Kuo-chuan; Toshtzar, Abtin; Guertin, Laura; Yan, Yu.

FIE 2016 - Frontiers in Education 2016: The Crossroads of Engineering and Business. Vol. 2016-November Institute of Electrical and Electronics Engineers Inc., 2016. 7757361.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Yeh K, Toshtzar A, Guertin L, Yan Y. Using spaced repetition and gamification to enhance K-12 student science literacy with on-demand mobile short reads. In FIE 2016 - Frontiers in Education 2016: The Crossroads of Engineering and Business. Vol. 2016-November. Institute of Electrical and Electronics Engineers Inc. 2016. 7757361 https://doi.org/10.1109/FIE.2016.7757361