Video game technologies and virtual design: A study of virtual design teams in a metaverse

Shaowen Bardzell, Kalpana Shankar

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Scopus citations

    Abstract

    Massively Multiplayer Online Games (MMOGs) are no longer just games. "Metaverses," a variant of these games, which include Second Life and Active Worlds, represent some of the most immersive, interactive possibilities for learning, simulation, and digital design in use today. They also increasingly blur distinctions between work and play, as well as user and designer, prompting questions about the nature and practice of virtual design, that is, design that is practiced inside virtual reality by and on 3D avatars. This paper describes results from a qualitative study of collaborative design practices within Second Life, a popular metaverse and design environment. We analyze design processes, including the artifacts that avatar-designer create and use in the design activities.

    Original languageEnglish (US)
    Title of host publicationVirtual Reality - Second International Conference, ICVR 2007. Held as part of HCI International 2007, Proceedings
    PublisherSpringer Verlag
    Pages607-616
    Number of pages10
    ISBN (Print)9783540733348
    DOIs
    StatePublished - 2007
    Event2nd International Conference on Virtual Reality, ICVR 2007 - Beijing, China
    Duration: Jul 22 2007Jul 27 2007

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume4563 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference2nd International Conference on Virtual Reality, ICVR 2007
    CountryChina
    CityBeijing
    Period7/22/077/27/07

    All Science Journal Classification (ASJC) codes

    • Theoretical Computer Science
    • Computer Science(all)

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