Virtual worlds and fraud: Approaching cybersecurity in Massively Multiplayer Online Games

Jeffrey Bardzell, Markus Jakobsson, Shaowen Bardzell, Tyler Pace, Will Odom, Aaron Houssian

    Research output: Contribution to conferencePaperpeer-review

    8 Scopus citations

    Abstract

    We survey known security vulnerabilities in Massively Multiplayer Online Games (MMOGs), and describe how these are used to cheat. While such abuse often is aimed at gaining an edge in the game, there is a recent trend of financial fraud in MMOGs. We review common types of online fraud (such as phishing and click-fraud) that we believe increasingly will migrate into the MMOG sphere. We refer to the resulting abuse as virtual fraud. By defining a visual classification of virtual fraud, we lay a foundation to future investigations of the problem. We also use our visual classification to describe some types of virtual fraud that we believe may become particularly threatening.

    Original languageEnglish (US)
    Pages742-751
    Number of pages10
    StatePublished - 2007
    Event3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan
    Duration: Sep 24 2007Sep 28 2007

    Conference

    Conference3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007
    CountryJapan
    CityTokyo
    Period9/24/079/28/07

    All Science Journal Classification (ASJC) codes

    • Computer Graphics and Computer-Aided Design
    • Human-Computer Interaction
    • Software

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