When Is a Construction Educational Serious Game Too Serious? Striking a Balance between Engagement and Learning

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Educational simulation games and serious games in various disciplines are being adopted for their ability to engage and educate students. The purpose of this study was to understand the level on enjoyment while playing a construction simulation game, the Virtual Construction Simulator 4. For this study, the researchers were interested in the users' rating of their experience while developing the construction sequence for the three different modules. The game was implemented in a fourth-year construction engineering course, where 34 students participated in the study. The users were given a survey to rate their experience while playing the game at the end of a series of interventions. Based on the results there is evidence to conclude that the students' experience was significantly higher that the neutral level of 3.5. With the presnted results, the researchers have provided supporting evidence of the engaging nature of educational simulation games, as well as invaluable suggestions for future development. Lastly, this paper discusses the difficulty in striking a balance between the engaging "fun" nature of games and their educational "serious" purpose.

Original languageEnglish (US)
Title of host publicationComputing in Civil Engineering 2017
Subtitle of host publicationSensing, Simulation, and Visualization - Selected Papers from the ASCE International Workshop on Computing in Civil Engineering 2017
EditorsKen-Yu Lin, Nora El-Gohary, Pingbo Tang
PublisherAmerican Society of Civil Engineers (ASCE)
Pages26-34
Number of pages9
ISBN (Electronic)9780784480830
DOIs
StatePublished - Jan 1 2017
Event2017 ASCE International Workshop on Computing in Civil Engineering, IWCCE 2017 - Seattle, United States
Duration: Jun 25 2017Jun 27 2017

Publication series

NameCongress on Computing in Civil Engineering, Proceedings
Volume2017-June

Other

Other2017 ASCE International Workshop on Computing in Civil Engineering, IWCCE 2017
CountryUnited States
CitySeattle
Period6/25/176/27/17

All Science Journal Classification (ASJC) codes

  • Civil and Structural Engineering
  • Computer Science Applications

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  • Cite this

    Castronovo, F., Leicht, R. M., & Messner, J. I. (2017). When Is a Construction Educational Serious Game Too Serious? Striking a Balance between Engagement and Learning. In K-Y. Lin, N. El-Gohary, & P. Tang (Eds.), Computing in Civil Engineering 2017: Sensing, Simulation, and Visualization - Selected Papers from the ASCE International Workshop on Computing in Civil Engineering 2017 (pp. 26-34). (Congress on Computing in Civil Engineering, Proceedings; Vol. 2017-June). American Society of Civil Engineers (ASCE). https://doi.org/10.1061/9780784480830.004