Work in progress - An investigation of varied game-based learning systems in engineering education

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This study developed and evaluated two varied game-based learning systems in a software engineering course. The first system adopted a role-playing gaming strategy for students to learn about the process of software development effort estimation in a team-based environment. The second system used a traditional drill-and-practice gaming strategy to guide design. An experimental study involving human subjects was conducted to compare the effects of both systems on students' learning performance and attitude. Univariate analyses revealed that the game-based learning had a significant main effect on dependent variables in the knowledge test (F=5.166, p<.05), but not in the intention and satisfaction measures (p>.05). The results showed that students in the drill-and-practice gaming group achieved significantly higher scores in the knowledge test (M=72.86) than the role-playing gaming group (M=61.90). The measures of students' intention and satisfaction were in the range of a moderate to high level. However, no significant differences were found between the two groups in terms of their affective measures.

Original languageEnglish (US)
Title of host publication40th Annual Frontiers in Education Conference
Subtitle of host publicationCelebrating Forty Years of Innovation, FIE 2010 - Conference Program
PagesS1G1-S1G2
DOIs
StatePublished - Dec 1 2010
Event40th Annual Frontiers in Education Conference: Celebrating Forty Years of Innovation, FIE 2010 - Arlington, VA, United States
Duration: Oct 27 2010Oct 30 2010

Publication series

NameProceedings - Frontiers in Education Conference, FIE
ISSN (Print)1539-4565

Other

Other40th Annual Frontiers in Education Conference: Celebrating Forty Years of Innovation, FIE 2010
CountryUnited States
CityArlington, VA
Period10/27/1010/30/10

All Science Journal Classification (ASJC) codes

  • Software
  • Education
  • Computer Science Applications

Fingerprint Dive into the research topics of 'Work in progress - An investigation of varied game-based learning systems in engineering education'. Together they form a unique fingerprint.

  • Cite this

    Chen, W. F. (2010). Work in progress - An investigation of varied game-based learning systems in engineering education. In 40th Annual Frontiers in Education Conference: Celebrating Forty Years of Innovation, FIE 2010 - Conference Program (pp. S1G1-S1G2). [5673424] (Proceedings - Frontiers in Education Conference, FIE). https://doi.org/10.1109/FIE.2010.5673424