Work in progress - Using a computer gaming strategy to facilitate undergraduates' learning in a computer programming course

An experimental study

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This study implemented and evaluated an educational computer game as a supplemental instructional method in a fundamental computer programming course. Twenty undergraduates who enrolled in a fundamental computer programming course for non-computer science majors participated in the study. They were randomly assigned to use one of two different supplemental instruction delivery methods for a three-week period of instruction. One group used an electronic quiz program and the other group used an educational computer game. Both methods used the same set of quiz bank and all quizzes were selected randomly by the applications. After the instructional treatments were implemented, students' intrinsic motivation and final achievement scores were measured and analyzed. The result of the study indicated that students in the treatment group had positive attitude toward the educational computer game. Specifically, the students in the educational computer game group demonstrated higher intrinsic motivation and better achievement scores compared to the students in the control group.

Original languageEnglish (US)
Title of host publication41st Annual Frontiers in Education Conference: Celebrating 41 Years of Monumental Innovations from Around the World, FIE 2011
DOIs
StatePublished - 2011
Event41st Annual Frontiers in Education Conference: Celebrating 41 Years of Monumental Innovations from Around the World, FIE 2011 - Rapid City, SD, United States
Duration: Oct 12 2011Nov 15 2011

Other

Other41st Annual Frontiers in Education Conference: Celebrating 41 Years of Monumental Innovations from Around the World, FIE 2011
CountryUnited States
CityRapid City, SD
Period10/12/1111/15/11

Fingerprint

Computer games
Computer programming
computer game
programming
Students
quiz
learning
intrinsic motivation
Group
student
instruction
bank
electronics
science

All Science Journal Classification (ASJC) codes

  • Computer Science Applications
  • Software
  • Education

Cite this

Yeh, K., & Chen, W. (2011). Work in progress - Using a computer gaming strategy to facilitate undergraduates' learning in a computer programming course: An experimental study. In 41st Annual Frontiers in Education Conference: Celebrating 41 Years of Monumental Innovations from Around the World, FIE 2011 [6142944] https://doi.org/10.1109/FIE.2011.6142944
Yeh, Kuo-chuan ; Chen, Wei-fan. / Work in progress - Using a computer gaming strategy to facilitate undergraduates' learning in a computer programming course : An experimental study. 41st Annual Frontiers in Education Conference: Celebrating 41 Years of Monumental Innovations from Around the World, FIE 2011. 2011.
@inproceedings{f43864c0ea4b4ccc8a60c98fcc86beeb,
title = "Work in progress - Using a computer gaming strategy to facilitate undergraduates' learning in a computer programming course: An experimental study",
abstract = "This study implemented and evaluated an educational computer game as a supplemental instructional method in a fundamental computer programming course. Twenty undergraduates who enrolled in a fundamental computer programming course for non-computer science majors participated in the study. They were randomly assigned to use one of two different supplemental instruction delivery methods for a three-week period of instruction. One group used an electronic quiz program and the other group used an educational computer game. Both methods used the same set of quiz bank and all quizzes were selected randomly by the applications. After the instructional treatments were implemented, students' intrinsic motivation and final achievement scores were measured and analyzed. The result of the study indicated that students in the treatment group had positive attitude toward the educational computer game. Specifically, the students in the educational computer game group demonstrated higher intrinsic motivation and better achievement scores compared to the students in the control group.",
author = "Kuo-chuan Yeh and Wei-fan Chen",
year = "2011",
doi = "10.1109/FIE.2011.6142944",
language = "English (US)",
isbn = "9781612844671",
booktitle = "41st Annual Frontiers in Education Conference: Celebrating 41 Years of Monumental Innovations from Around the World, FIE 2011",

}

Yeh, K & Chen, W 2011, Work in progress - Using a computer gaming strategy to facilitate undergraduates' learning in a computer programming course: An experimental study. in 41st Annual Frontiers in Education Conference: Celebrating 41 Years of Monumental Innovations from Around the World, FIE 2011., 6142944, 41st Annual Frontiers in Education Conference: Celebrating 41 Years of Monumental Innovations from Around the World, FIE 2011, Rapid City, SD, United States, 10/12/11. https://doi.org/10.1109/FIE.2011.6142944

Work in progress - Using a computer gaming strategy to facilitate undergraduates' learning in a computer programming course : An experimental study. / Yeh, Kuo-chuan; Chen, Wei-fan.

41st Annual Frontiers in Education Conference: Celebrating 41 Years of Monumental Innovations from Around the World, FIE 2011. 2011. 6142944.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - Work in progress - Using a computer gaming strategy to facilitate undergraduates' learning in a computer programming course

T2 - An experimental study

AU - Yeh, Kuo-chuan

AU - Chen, Wei-fan

PY - 2011

Y1 - 2011

N2 - This study implemented and evaluated an educational computer game as a supplemental instructional method in a fundamental computer programming course. Twenty undergraduates who enrolled in a fundamental computer programming course for non-computer science majors participated in the study. They were randomly assigned to use one of two different supplemental instruction delivery methods for a three-week period of instruction. One group used an electronic quiz program and the other group used an educational computer game. Both methods used the same set of quiz bank and all quizzes were selected randomly by the applications. After the instructional treatments were implemented, students' intrinsic motivation and final achievement scores were measured and analyzed. The result of the study indicated that students in the treatment group had positive attitude toward the educational computer game. Specifically, the students in the educational computer game group demonstrated higher intrinsic motivation and better achievement scores compared to the students in the control group.

AB - This study implemented and evaluated an educational computer game as a supplemental instructional method in a fundamental computer programming course. Twenty undergraduates who enrolled in a fundamental computer programming course for non-computer science majors participated in the study. They were randomly assigned to use one of two different supplemental instruction delivery methods for a three-week period of instruction. One group used an electronic quiz program and the other group used an educational computer game. Both methods used the same set of quiz bank and all quizzes were selected randomly by the applications. After the instructional treatments were implemented, students' intrinsic motivation and final achievement scores were measured and analyzed. The result of the study indicated that students in the treatment group had positive attitude toward the educational computer game. Specifically, the students in the educational computer game group demonstrated higher intrinsic motivation and better achievement scores compared to the students in the control group.

UR - http://www.scopus.com/inward/record.url?scp=84863282370&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84863282370&partnerID=8YFLogxK

U2 - 10.1109/FIE.2011.6142944

DO - 10.1109/FIE.2011.6142944

M3 - Conference contribution

SN - 9781612844671

BT - 41st Annual Frontiers in Education Conference: Celebrating 41 Years of Monumental Innovations from Around the World, FIE 2011

ER -

Yeh K, Chen W. Work in progress - Using a computer gaming strategy to facilitate undergraduates' learning in a computer programming course: An experimental study. In 41st Annual Frontiers in Education Conference: Celebrating 41 Years of Monumental Innovations from Around the World, FIE 2011. 2011. 6142944 https://doi.org/10.1109/FIE.2011.6142944