TY - GEN
T1 - Work in progress - Using a computer gaming strategy to facilitate undergraduates' learning in a computer programming course
T2 - 41st Annual Frontiers in Education Conference: Celebrating 41 Years of Monumental Innovations from Around the World, FIE 2011
AU - Yeh, Kuo Chuan
AU - Chen, Wei Fan
PY - 2011
Y1 - 2011
N2 - This study implemented and evaluated an educational computer game as a supplemental instructional method in a fundamental computer programming course. Twenty undergraduates who enrolled in a fundamental computer programming course for non-computer science majors participated in the study. They were randomly assigned to use one of two different supplemental instruction delivery methods for a three-week period of instruction. One group used an electronic quiz program and the other group used an educational computer game. Both methods used the same set of quiz bank and all quizzes were selected randomly by the applications. After the instructional treatments were implemented, students' intrinsic motivation and final achievement scores were measured and analyzed. The result of the study indicated that students in the treatment group had positive attitude toward the educational computer game. Specifically, the students in the educational computer game group demonstrated higher intrinsic motivation and better achievement scores compared to the students in the control group.
AB - This study implemented and evaluated an educational computer game as a supplemental instructional method in a fundamental computer programming course. Twenty undergraduates who enrolled in a fundamental computer programming course for non-computer science majors participated in the study. They were randomly assigned to use one of two different supplemental instruction delivery methods for a three-week period of instruction. One group used an electronic quiz program and the other group used an educational computer game. Both methods used the same set of quiz bank and all quizzes were selected randomly by the applications. After the instructional treatments were implemented, students' intrinsic motivation and final achievement scores were measured and analyzed. The result of the study indicated that students in the treatment group had positive attitude toward the educational computer game. Specifically, the students in the educational computer game group demonstrated higher intrinsic motivation and better achievement scores compared to the students in the control group.
UR - http://www.scopus.com/inward/record.url?scp=84863282370&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84863282370&partnerID=8YFLogxK
U2 - 10.1109/FIE.2011.6142944
DO - 10.1109/FIE.2011.6142944
M3 - Conference contribution
AN - SCOPUS:84863282370
SN - 9781612844671
T3 - Proceedings - Frontiers in Education Conference, FIE
BT - 41st Annual Frontiers in Education Conference
Y2 - 12 October 2011 through 15 November 2011
ER -